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AI Insights · Timothy · June 2024

Top 5 Basketball Games on Android in the Middle East: Q2 2024 Performance

Discover the performance of the top 5 basketball games on the Android platform in the Middle East during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Basketball Games on Android in the Middle East: Q2 2024 Performance

The performance of the top 5 basketball games on the Android platform in the Middle East during Q2 2024 highlights notable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.

Basket Battle from Supersonic Studios LTD had a dynamic quarter. Weekly revenue fluctuated, peaking at $10 in late April and again in late June. Downloads saw a significant increase, especially in June, reaching a high of around 17.9K. Active users remained robust, climbing from approximately 133.6K at the start of April to nearly 144.9K by the end of June.

Basketball Stars: Multiplayer by Miniclip.com experienced varied financial success. Weekly revenue peaked at about $681 in mid-May. Download numbers were impressive, hitting a high of approximately 8.6K in late May. Active users showed a mixed trend, peaking at around 23.9K at the start of June before declining to about 13.9K by the end of the quarter.

NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw modest revenue, peaking at $345 in late April. Downloads fluctuated with a notable high of around 8.5K in late April and early May. Active users showed a strong start with nearly 35.1K in mid-April, stabilizing at around 19.7K by the end of June.

Jump Dunk 3D by VOODOO had a rather modest revenue with occasional spikes, peaking at $3 in mid-May. Downloads were steady but saw a decline towards the end of the quarter, dropping from around 3K in early April to about 1.9K by late June. Active users mirrored this trend, peaking at approximately 7.5K in late April and then declining to around 4.9K by the end of June.

Bounce Dunk - basketball game from SayGames Ltd didn't generate any revenue during this period but showed consistent download activity, peaking at around 2.3K in early June. Active users remained stable, starting at approximately 13.6K in early April and reaching around 15.2K by the end of June.

For more in-depth insights and data trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024